Blog Post 8: Makerspaces
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(Makerspace example) |
In the
traditional sense, and through most of their history, people have gone to school
libraries to consume information (American Library Association, 2011). However,
maker spaces are a growing phenomenon meant to challenge the traditional sense
of how people can use library resources.
Hlubinka et al., creator of Makerspace Playbook (2013), explain that the
maker movement is meant to challenge the norms of libraries being solely about
consumption, but also about creation. Hlubinka et al. state that “makers” are
individuals who challenge their creative thinking, have to be willing to work
with others, practice skills in compromise through collaboration, and are open
to learning about things through creation instead of consumption (2013). This
is a cultural shift in how libraries have been used before the introduction of
maker spaces. Please watch the video below to learn more about makerspaces.
In terms of using maker spaces in schools, maker spaces can help revolutionize learning because they make students in charge of the learning experience, which gives them more ownership over their learning. According to Canino-Fluit’s article “School Library Makerspaces” (2014), maker spaces involve student learning and challenged thinking that are promoted in the American Association of School Librarians (AASL) standards. For example, inquiry is a major indicator in the AASL framework, and it is a necessary skill for students to utilize when interacting with makerspaces (2014). Furthermore, their skills must be challenge by problem solving and thinking creatively as they interact with their inquiries. By having makerspaces available for students, education becomes more of an interactive experience rather than merely having information consumed.
Though maker spaces are meant to give students
the ability to freely create, it may be a good idea to give students guiding
questions to help them focus on what they should create. Angevine and Weisgrau’s
article, “Situating Makerspaces in Schools“ (2015), argues that students should
use three simple questions as guiding questions as they create in a makerspace.
Those questions include: “What are you making, why are you making this, and who
is it for?” (2015, para. 11). The first questions, “what are you making,” is
intended to give students ownership in their inquiries and creation. The second
question, “why are you making this,” is meant to challenge the student to consider
the need for the creation and to find purpose in what they are making. Lastly,
the third question, “who is this for,” is to make students think about the
audience the creation is for and what needs may need to be met to best serve
that audience (Angevine & Weisgrau 2015). By giving students these three questions
as a framework, it helps students focus on their creations and find purpose in
what they are making.
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(T.Brown with Mobile Makerspace) |
As
makerspaces have grown in popularity, a concept new to me is the use of mobile
makerspaces. Tamika Brown, creator of Library Makerspace blog,
created a blog post, “Creating
a Mobile Classroom Makerspace Library Program” (2018), which discusses how
mobile makerspaces can benefit students and teachers. This blog post was also
featured in Scholastic
EDU School Libraries Blog. Brown suggests that mobile makerspaces can enhance
a library program because makerspaces can be created anywhere. Instead of being
limited by the space or schedule of the school library, teachers can check out
specific carts to house makerspace activities in their classrooms (Brown, 2015).
By offering students and teachers the
freedom to host makerspaces anywhere, it expands the resources of the library outside
of the space itself (Brown, 2018). Though this could be very beneficial to
student learning, Brown argues that there are 5 factors to consider when
thinking of offering mobile makerspaces in schools. Those five elements
include:
1.
Funding –
According to Brown, the makerspace carts she purchased were approximately $2,000
(Brown, 2018). It would be important to consider where one could receive this
money (fundraising or PTO partnerships). Additionally, librarians may want to
create their own, low-budget carts to test the idea at their school first.
2.
Voice
and Choice – The library is often viewed as a third party setting
that is less intimidating to students in comparison to their classrooms. To try
to meet this same sense of freedom in the classroom, it’s important to get
feedback from students about what they would like to see in the makerspace to
make it work best for them. By asking for student input, they may take more
ownership in their designs, no matter where they are making them (Brown, 2018).
3.
Organization – By
keeping makerspaces organized and level appropriate, students will be more likely
to positively interact with the making experience. For example, if the cart is
missing half of the needed supplies, it will be hard for students to fully
create (Brown, 2018).
4.
Scheduling – It’s
important for teachers to understand how to navigate the schedule a mobile makerspace.
If carts are being schedule inappropriately, or not returned correctly,
teachers may begin to find it an unreliable resource. As the media specialists,
it’s important to communicate clear scheduling expectations (I.e. how far in advance
one should reserve the cart) (Brown, 2018).
5.
Vendors/Wishlist –
Lastly, it’s important to try to stay up to date with all of the different tools
that can be offered in a mobile makerspace. By having a balanced communication
with venders, media specialists can ensure that the tools in the mobile makerspace
are up-to-date and relevant (Brown, 2018). Though this may be hard to fund, staying
up-to-date with current trends can still be helpful because it may inspire the
media specialist to find more cost efficient ways of offering something
similar.
Overall, mobile makerspaces
still have the capability to challenge student learning through inquiry and
design like a traditional makerspace hosted in the library, but there are
factors to consider beforehand. Essentially, detailed planning and organizing needs
to take to ensure that mobile makerspaces have the chance of being successful
in a school.
References
American Library Association.
(2011). First school libraries?
http://www.ala.org/tools/first-school-library
Angevine, C., & Weisgrau,
J. (2015, September 24). Situating
makerspaces in schools.
Hybrid
Pedagogy. https://hybridpedagogy.org/situating-makerspaces-in-schools/
Brown, T. (2018). Creating a
mobile classroom makerspace library program. EDU
Scholastic Blog. https://edublog.scholastic.com/post/creating-mobile-classroom-
makerspace-library-program
Brown, T. (2018). Mobile
classroom makerspace. [Image].
https://edublog.scholastic.com/post/creating-mobile-classroom-makerspace-
library-program
Canino-Fluit, A. A. (2014).
School library makerspaces. Teacher Librarian (5), 21-27.
Explee TM [Screename]. (2014,
July 13). What is a makerspace? Youtube. [Video].
https://www.youtube.com/watch?v=NLEJLOB6fDw&feature=youtu.be
Hlubinka, M., Dougherty, D.,
Thomas, P., Change, S., Hoefer, S., Alexander, I., &
McGuire,
D. (2013). Makerspace playbook school edition. Makerspace Media.
https://makered.org/wp-content/uploads/2014/09/Makerspace-Playbook-Feb-
2013.pdf
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